With all the great console games coming out this holiday season, it’s easy to overlook two small releases from Atari which haven’t received much face time on ad banners compared to some of the big games. Due to my extreme admiration for PC gaming, I have been following both these titles since they were first reported. Finally within the last month, both of them found their way onto my PC. Mask of the Betrayer requires the original Neverwinter Nights 2 game to play while The Witcher is its own game. While they are both excellent games, they are also very different from each other while using the same engine. It’ll make more sense as you read on.
Like I mentioned above, both games are published by Atari and they use some form of Bioware’s Aurora Engine to create the visuals. They are both RPGs with complex story-driven plots and isometic cameras. However for enthusiasts of a more down-to-earth camera, they both over an OTS (over the shoulder) camera mode to be more close to the action. So why did I mention both of these games? It’s because they’re different, and they both try to shift the focus of modern RPGs from being a happy-go-lucky good guy to one of moral ambiguity.